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1.Our promise for Atlantica Online Gold sending is 8 mins-24 hours.

2.After you pay, please contact with our
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3.If you any questions, you can see the
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Atlantica Online is a 3D massively multiplayer online role-playing game (MMORPG) developed by NDOORS Corporation. The international English version, available worldwide, is distributed by the US subsidiary company NDOORS Interactive, Inc. A closed beta version was made available to FilePlanet subscribers on July 15, 2008. The first phase of the open beta ended on July 28, 2008; the start of the second phase began on August 7, 2008. On October 30, 2008 at 11a.m. PDT, Atlantica Online ended its beta period and began its official run at 6p.m. PDT on October 30, 2008. The Chinese company The9 has obtained exclusive rights for distributing and operating Atlantica Online in China.

The game is set in an alternate history Earth, with the game map consisting of large parts of the northern hemisphere. The setting is fantasy-themed with elements of steampunk.

 

Gameplay
A player and his mercenaries accompanied by two groups of bewitched mobs attacking an enemy mob group.The game features a persistent world populated by player-generated characters and NPCs. At character creation, a player selects one of seven basic classes and can then customize the character's appearance. There are no races to choose from; only humans are available. The character's class decides what armor that character can wear and what weapons and skills that character can use in battle.

Players do not fight with the starting character alone; as each character levels up, it can acquire player-controlled mercenaries. During the mandatory tutorial section at the beginning of the game, a player chooses his/her first two mercenaries; as the character gains levels, it can control more mercenaries, up to the maximum of eight, which makes for a party of maximum size nine. Players can store additional mercenaries in mercenary rooms.

All characters can, in addition to their battle skills, pursue a number of different crafting abilities.

The game design puts strong emphasis on the concept of guilds. Guilds can control the various towns on the game map. Strong guilds can found nations and wage war on one another.

Battle in Atlantica Online is rather unusual for the genre as it is turn-based. Representations of hostile parties wander around the landscape; if a player touches such a representation, his/her party and the enemy party are transferred to a separate battlefield similar in fashion to battles in the Final Fantasy series and remain there until the battle is resolved.

 

 

Tactical battle
The game's battle system is unusual for its genre in that it uses a turn-based system.

When a player character and an enemy character come into contact with each other on the game map, both parties are transported into a miniature instance where the battle takes place. For outside players, the involved parties appear as stationary, with a symbol floating over the combatants' heads to indicate combat. In this state, both parties, computer-controlled foes as well as human players, can receive assistance from up to two additional allied parties that can enter the battle at any time. This can lead to large battles of up to 27 monsters versus 27 heroes (3 players, 24 mercenaries).

The game is classically turn-based in that only one side can take action at a time and those actions take immediate effect. However, each character also has a certain speed represented by action points; that means that slower characters may have to skip some turns to reach a threshold value of action points while fast-moving characters have to skip fewer turns or none at all. Additionally, magic effects can also modify the amount of action points a character has to allow fine-grained control of speed effects. Each party can never have more than 5 characters act during a turn, even if more than 5 characters have sufficient action points.

The characters of each party are positioned on a 3x3 grid. Positioning the characters is an important decision, because different weapons and skills have different attack patterns. The player can change the position of his/her characters during a battle if desired.


Player versus player
The game features several kinds of PvP combat:

Challenge: Players can challenge anyone to a duel, but must wager at the minimum 100 gold. The winner will receive the prize.
Free League: Organized leagues, scheduled throughout the day, with in-game coins called Atlantis coins/coin shards to be won. For this type of PvP, a ladder is present and Fame can be earned to increase one's Rank.
Weekly Tournament: These are held 3 times on Saturday and 3 times on Sunday. Reward for first place is a 7 days duration Heavenly Horse and about 50 million gold worth of Atlantis Gold Coins.
War: Wars can be declared from one nation to another. Currently this is the only way to have PvP combat in greater scale than 1v1. The max however, is 3v3 per battle. During war pk battles, the normal bonus for other 3 methods of PvP does not apply. If a player loses a fight in the war, they will drop one of their equipment items.

 

Player versus environment
Mobs either roam around freely in designated areas of the world map or in dungeons. The majority of the dungeons are scenario dungeons accessible by all of sufficient level. They are primarily used for completing the main quest line.

The game also features several kinds of instanced and timed PvE dungeons. If successful, players receive rewards in addition to the loot they obtained.

Independent: These can be completed solo or in up to a party of 3, and require a certain level to enter. Rewards include various equipment.
Guild: These are completed with a member's guild. Difficulty varies depending on the dungeon. Completion rewards also vary and are directly sent to the guild leader.
Nation: These are currently the most difficult dungeons to complete since difficulty of the mobs necessitates several parties of high level players, also requiring a lot of organization prior and coordination during the dungeon. Teams are often organized by level and assigned specific roles such as "heavy offense" or defense. Completion of these dungeons are announced to the entire server. Completion rewards are directly sent to the nation leader, and include rare and thus expensive items.
Record times for Independent, Guild, and Nation dungeons are recorded in the game's Hall of Fame.

Training Center: Training Centers are completed by guilds. They consist of dozens of timed rounds against progressively more difficult mobs. Based on their performance, guilds are rated and given Training Center points for completing Training Centers; a list of the guilds with the most points is also available for viewing by all players.

 

Setting
The world of Atlantica Online features real world locations mixed with mythological and fantasy elements. Countries like Germany and China are represented, with cities like Munich, Moscow, and Sapporo being featured as cities where one can visit. Though the locations on the map feature climates similar to their real world counterparts, the architecture is often a generic recreation of well known structure types, such as the cities in Eastern Europe and Japan. Rome also takes on a big role as a real world location, resembling the ancient city of Rome as is well known from its period of conquest as the Roman Empire. Any player above level 20 can instantly teleport to Rome with the necessary percentage of Will available. While in Rome players can check out the Bazaar, store items at a warehouse, and fight in PvP competitions held daily and weekly. There are also a few NPC's available only in Rome.

The locations are based on real world locations, but are often geographically out of place, and heavily altered in order to make the game more interesting. Most of the civilizations represented are in different time periods -- Rome is in the time of the Roman Empire, but Great Britain is independent, the Ottoman Empire reigns in Turkey, Southeast Asia resembles ancient Indian kingdoms before Western colonization and Islamic influence, and North America is caught up in the Industrial Revolution.

On December 18, 2008, the North American continent was added, which features New York as a new explorable city and the United States and Mexico as explorable countries. These contain a few dungeons, but greatly expand the map in Atlantica. Developers have also mentioned the possibility of adding the continents of the Southern Hemisphere, excluding Antarctica.


Content Updates
Atlantica's publisher and developer, NDOORS Interactive, regularly releases new content updates. For the most part, the International servers have received updates approximately one to one-and-a-half months after the Korean servers. Additionally, while Korean servers receive many, smaller updates, NDOORS usually combines the updates into fewer, but larger releases for the International servers. Updates usually include adding new dungeons, quests, NPCs, skills, mercenaries, outfits, equipment, mounts, and community features while also adjusting the existing game experience such as improving PvP balance and the rate of obtaining experience points.


Game Developer's Conference 2009
At the Game Developers Conference 2009 on March 26, NDOORS announced several major content updates to arrive in 2009.


Reception
Reception of Atlantica Online has been highly positive, receiving a number of awards in 2008. The game is acclaimed for its innovative turn-based battle system and its integration with community features. Danny Gourley of Ten Ton Hammer praised its gameplay, stating "it requires gamers to think a little instead of just mashing buttons" [7]. It has been selected as an official game for the Game and Game World Championship for two years in a row (2008, 2009). Other unique features that are often praised include its mercenary system, beginner/mentor system, and auto-move.

Ever since its release, it is consistently rated by members of various MMO website portals, such as GameOgre.com, MMOsite.com and MMORPG.com, as one of the top MMO games. At MMORPG.com, it has been consistently rated as the best F2P/microtransaction MMO.


Awards
"Best Free To Play Game of 2008", Ten Ton Hammer
"2008 Best New Game" Nomination, (voted 3rd), MMORPG.com
"Best Game", Korea Game Awards 2008
"Golden Plume Award for Best Foreign Online Game", China Digital Entertainment Expo and Conference (ChinaJoy) 2008
"Most Innovative Online Game", GameOgre's 2008 Online Game Awards
"Top Free MMO of 2008", "Best Innovation in an MMO of 2008", "Best Gameplay in an MMO of 2008", Onrpg Member's Choice Awards 2008

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